Duckazon warehouse workers handle orders inside the warehouse: receive, stow, pick, pack, tape and dispatch. It is separate from driving Courier routes, and Strength speeds up the hands-on steps.
Getting started
Start Warehouse and follow the marker inside Duckazon. Supplies and corrections are free.
How the work goes
- Receive a tote.
- Stow each product in a coded yellow cubby with enough space left.
- At Pick, take the requested items from the correct bins in the order shown.
- At Pack, choose the smallest carton that fits all the items. A bigger carton is rejected.
- Start the tape, wait for the ready window and seal.
- Dispatch into the matching Plains, Woods or Desert lane.
Progression
Orders hold 1, 2, 3 and 4 items at career 1, 15, 35 and 60. Bin rows A, B and C hold 2, 4 and 8 size units, and cartons hold 3, 6, 12 and 24. Extra items add a smaller effort payment, not another full order wage. There is no warehouse equipment to buy.
Pay and XP
A correct dispatch pays and gives career XP once, along with Strength and Agility XP. Accuracy, the smallest carton and a good tape seal add quality pay.
Strength shortens the manual steps and the tape target. At Strength 1 you seal after 3 seconds and within 5 for the tape bonus. At higher Strength the ready point comes earlier and the two-second quality window stays. Walking is not affected.
Common problems
- If a step fails, read the requested product, bin or destination, not just the nearest scanner.
- Repairs are free. Replaying a paid dispatch does not pay again.
Modeled earnings
Scenario: The current level's order count, done cleanly with the smallest carton and a perfect tape seal every time.
| Career level | Strength 1 | Strength 50 | Strength 99 |
|---|---|---|---|
| 1 | $1,566 | $1,614 | $1,657 |
| 10 | $2,167 | $2,235 | $2,294 |
| 25 | $3,309 | $3,442 | $3,562 |
| 50 | $5,208 | $5,455 | $5,679 |
| 75 | $7,226 | $7,609 | $7,960 |
| 99 | $9,562 | $10,068 | $10,533 |
No rows match that filter.
These are calculations from the R51 — Timber in Motion source, not measured play. Each figure repeats one clean cycle with the equipment above already owned, then scales it to an hour. Seller VAT and recurring ingredients or seeds are taken off. Income tax, club tithes, debt repayment, fuel, repairs, gear purchases and breaks for needs are not, and neither are travel delays, mistakes or other players. Treat them as a comparison between levels, not a promise of what an hour of play pays.