Fuel delivery drivers load a tanker at the shore terminal and supply fuel stations around the map. It needs a licence up front but pays well per route, and your deliveries keep the server’s public pumps stocked.
Getting started
First earn the Hazmat certification through Learning at the fuel terminal. New enrolment costs $15,000 from Savings, and retries and resuming are included. Players with existing Fuel experience may already qualify. Then visit the terminal’s dispatch on foot and choose the free Fen Porter Tank.
How the work goes
- Park at a terminal loading bay, get out and use the hose to load.
- Wait for loading to finish.
- Drive to the assigned station’s delivery bay, stop and get out.
- Connect the delivery hose and complete the transfer.
- Supply each assigned station in turn.
- Return to the terminal to collect the route bonus, then load again.
Filling up your own car at a pump is a separate purchase, not part of the job.
Progression
| Fuel level | Capacity | Stops |
|---|---|---|
| 1 | 30 gallons | 1 |
| 10 | 225 gallons | 3 |
| 35 | 600 gallons | 4 |
| 75 | 1,200 gallons | 4 |
Larger tankers also carry different equipment bonuses. Delivered fuel adds to the server’s shared reserve and can lower the public pump price.
Pay and XP
Each completed delivery pays, and the finished return pays a separate bonus. The fuel you carry is job cargo, not stock you can resell. Strength does not speed up the hose or train from Fuel.
Common problems
- Use the marked delivery bay and your stopped, dispatched tanker, not a retail pump or another vehicle.
- Ending the shift keeps what you have earned but loses the unfinished route bonus.
Modeled earnings
Scenario: The largest tanker unlocked at each level, already owned, averaged over every possible order of public stations with the return trip included.
| Career level | Modeled profit / hour |
|---|---|
| 1 | $4,490 |
| 10 | $7,711 |
| 25 | $9,127 |
| 50 | $12,135 |
| 75 | $15,817 |
| 99 | $19,456 |
No rows match that filter.
These are calculations from the R51 — Timber in Motion source, not measured play. Each figure repeats one clean cycle with the equipment above already owned, then scales it to an hour. Seller VAT and recurring ingredients or seeds are taken off. Income tax, club tithes, debt repayment, fuel, repairs, gear purchases and breaks for needs are not, and neither are travel delays, mistakes or other players. Treat them as a comparison between levels, not a promise of what an hour of play pays. Strength does not shorten any part of this job, so it does not change the rate.