Regional fisher

Duckhaven career · Fishing spots in every region; fish counters

Regional fishers fish at marked schools around the map’s coasts and rivers and sell the catch at a fish counter. Which fish you can catch depends on your Fishing life skill and your rod.

Getting started

Start Fishing, equip the free starter cane rod and pick an available marked fishing school. Its picture shows the method, the catch and the tackle it needs. You can fish at the coastal pier, the riverbanks in Riverbend, Evergreen Hollow and Sunstone, and the northwest coast. Methods vary by spot.

How the work goes

  1. Stand near the school and start fishing. Casts repeat while you stay in place.
  2. Not every cast succeeds. Stop or move away to end.
  3. When the school moves, follow it or pick another suitable school.
  4. Keep fish for cooking, crafting or trade, or sell them at a pier or supermarket fish counter.
  5. Open any treasure caskets you recover through Fishing catch.

Progression

The Fishing life skill and a rod of high enough tier unlock each method:

Fishing skill Method Catch
1 Float Coastal perch
15 Fly Silver trout
40 Deep Line Moonlit eel
75 Lobster Pot King lobster
99 Deep Water Starfin

Owning the gear does not skip the skill level. Better rods can improve compatible catches. Rare variants and caskets are always a matter of chance.

Pay and XP

A successful catch gives career XP, Fishing XP and Agility XP. The money comes from selling. Selling, filleting and opening caskets do not repeat the catch XP. Strength does not affect or train from Fishing.

Common problems

  • A school is locked. Check the method, your rod and your Fishing level.
  • Inventory space. Leave room for a fish and a possible casket, plus new variant item types.

Modeled earnings

Scenario: The best rod unlocked by the matching Fishing life skill, assumed equal to the career level, using the highest method available. Treasure caskets are left out.

Regional fisher modeled operating profit per hour
Career level Strength 1 Strength 50 Strength 99
1 $1,005 $1,005 $1,008
10 $1,452 $1,452 $1,457
25 $3,437 $3,437 $3,452
50 $9,978 $9,978 $10,023
75 $28,827 $28,827 $28,963
99 $70,861 $70,861 $71,203

These are calculations from the R51 — Timber in Motion source, not measured play. Each figure repeats one clean cycle with the equipment above already owned, then scales it to an hour. Seller VAT and recurring ingredients or seeds are taken off. Income tax, club tithes, debt repayment, fuel, repairs, gear purchases and breaks for needs are not, and neither are travel delays, mistakes or other players. Treat them as a comparison between levels, not a promise of what an hour of play pays.