Timber Trail woodcutters chop trees across the regions, mill the logs into lumber at their personal mill and sell it or use it in crafting. Pick a tree once and chopping carries on by itself until you stop.
Getting started
Start Woodcutting and follow the marker to a usable tree or the Timber Trail facilities. The starter axe, a 28-log sling and a basic personal mill are free. You do not need a truck or a licence to begin.
How the work goes
- Select a tree you can cut. Chopping repeats on its own until the tree is used up, your sling is full, or you move, press Stop or die. You do not need to select the tree for every swing.
- Successful cuts put logs in your sling.
- Take the logs to your mill’s hand infeed and use Unload logs. This works directly, without opening the phone.
- Watch the logs process, then use Collect lumber at the output. The job placard shows how many are queued and ready.
- Sell the lumber at the wood buyer or keep it for crafting.
You can also stow logs in your inventory, sell raw logs, or move them into an owned logging truck and unload at the mill’s covered truck bay. Buying equipment and selling wood still use their own menus.
Progression
Tree species unlock at career 1, 15, 30, 35, 45, 50, 60, 75, 90 and 99: softwood, white oak, black willow, honey mesquite, sugar maple, black walnut, Pacific yew, western redcedar, coast redwood and ancient bristlecone. The highest tree you can cut does not always pay best per hour. Advanced trees have lower base success and deplete and regrow differently.
| Gear | Unlocks at | What it does |
|---|---|---|
| Axes (7) | 1, 15, 30, 50, 70, 90, 99 | Raise the chance of getting a log per swing |
| Mills | 1, 25, 50, 75 | Hold 84, 168, 336 and 672 logs and lumber, at 3, 2, 1.5 and 1 seconds per log |
| Logging trucks | 15, 35, 70 | Carry 56, 112 and 224 logs |
Pay and XP
Each successful log gives Woodcutting career XP and Strength XP. Milling, hauling and selling do not give more chopping XP. The money comes at the wood buyer after you confirm a sale, and lumber you cut yourself counts toward career pay. Wood also goes into twelve furnishing recipes, which have their own Crafting requirements, and some need materials from other careers.
Strength shortens the time between chopping attempts. It does not speed up the mill or the truck.
Common problems
- The mill is full. Its capacity counts both queued logs and uncollected lumber. Collect lumber to free space.
- Unloading from a truck. The hand infeed cannot reach into a truck. Park your own truck at the covered unloading bay instead.
- Selling from the truck. The buyer cannot take logs still in truck cargo.
Modeled earnings
Scenario: The best axe and mill unlocked at each level, cutting the highest unlocked species, filling the 28-log sling and milling it by hand. Logging trucks are not used.
| Career level | Strength 1 | Strength 50 | Strength 99 |
|---|---|---|---|
| 1 | $642 | $662 | $697 |
| 10 | $674 | $695 | $731 |
| 25 | $1,383 | $1,448 | $1,511 |
| 50 | $4,504 | $4,760 | $4,999 |
| 75 | $9,846 | $10,455 | $11,054 |
| 99 | $27,443 | $29,265 | $31,073 |
No rows match that filter.
These are calculations from the R51 — Timber in Motion source, not measured play. Each figure repeats one clean cycle with the equipment above already owned, then scales it to an hour. Seller VAT and recurring ingredients or seeds are taken off. Income tax, club tithes, debt repayment, fuel, repairs, gear purchases and breaks for needs are not, and neither are travel delays, mistakes or other players. Treat them as a comparison between levels, not a promise of what an hour of play pays.